![]() ![]() Closely behind that is the fact that KartRider Rush+'s racing feels remarkably great. KartRider Rush+ has managed to hold my attention so far for a variety reasons, but the main one is just how easy it has been for me to ignore all of its free-to-play systems and just race. ![]() There's even a whole system where you can decorate and customize your racer's home and visit your friend's virtual cribs, which in turn has its own things you can spend real time and money on upgrading, if you so choose. There are so many currencies, unlocks, quests, etc. ![]() To be clear, this doesn't mean KartRider Rush+ is free of premium currencies or gacha mechanics. Before I knew it, my week was consumed with playing KartRider Rush+ because-somehow-it has managed to create a free-to-play racing experience that actually feels good. Then I joined a racing club, found myself friending people, and racing even more. I played a few races, and then I played some more. So, when Nexon released KartRider Rush+ earlier this week, I had low expectations, but I decided to boot it up and try it out anyway. Even Nintendo couldn't put together a competent Mario Kart game, opting instead for a weird score chaser that resembles-but feels nothing like-actual Mario Kart. Most of them are free-to-play, and free-to-play racers generally suck. It's hard to find good racing games on mobile. ![]()
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